How to have a child in tomodachi life
Baby | Tomodachi Life Wiki
in: Gameplay articles, Class A articles, Gameplay Mechanics,
and 2 more
View source
|
Artwork of a couple with their baby in Tomodachi Life.
A baby is a special Mii exclusive to Tomodachi Life, created when two Miis successfully marry, decide that they would like to have a baby.
Contents
- 1 Having a baby
- 2 Name List
- 3 Color Chart
- 4 Raising the baby
- 4.1 Stages 1 to 3
- 4.2 Stages 4 to 5
- 5 Fully-grown
- 6 Trivia
- 7 Gallery
Having a baby
The look-alike Mii with a baby at the beginning of the game. (JP)
Sometime after a couple is married, one of the Miis will tell the player that they are thinking about having a baby, assuming that the Baby Option is enabled. These requests can happen within some time later, With the minimum wait time being 1 hour of a couple's marriage, or seven days after the last child has grown up, or it can take weeks or months for a couple to want to have a baby. Once two married Miis have a child, one or both miis will stay with it until fully grown. The married Miis will not fight each other or divorce while still caring for a child in their home.
A mother telling they had a baby.
When the player is overlooking the island on the due date, one of the parents will call and prompt them to their house. A music box melody plays as the two Miis wait happily. The mother will be seen holding the newborn baby, wrapped in a blanket and wearing a bonnet, but with their back turned. After the mother tells that they had a baby, she will ask the player to customize them:
- Are you hoping we had a boy or a girl?(US)/Which would you prefer it to be, a boy or a girl?(EU) - The player can pick a gender - a boy or girl - or allow the game decide one at random. Upon answering, the baby's brief crying sound is heard with their face being revealed, which is a combination of their parents' facial features.
- How does [he/she] look?(US)/Does the baby look the way you expected?(EU) - The player can keep the baby's appearance as-is or edit their face. Editing the generated result is the only way a baby Mii's face can be modified until they become fully-grown.
- We like the name [Name]. What do you think?(US)/We thought of a name together, and it's... [Name]!(EU) - The player can accept the parents' randomly chosen name, allow them think of another one, or they can name the baby themselves. The parents can think of 20 random names to name their baby. In the Japanese version, the name the parents initially suggest is a combination of the first and last parts of their first names.
- What kind of personality do you think [he/she]'ll have?(US)/What kind of personality do you want the baby to have?(EU) - The player can allow the baby share a personality of their parent, generate it randomly, or define the personality themselves. The result, in combination with gender, will determine the color scheme of baby's clothes.
There is no limit as to how many babies can be born within a day to the island, but only one baby can be taken care of by a single family at a time. A married couple may have more children than there are apartments open.
Having a baby is required in order to unlock certain features, such as child photos in the Photo Studio, and two of the rankings on the Rankings Board. However, babies will only be seen in the following until they become an islander at fully-grown stage.
- Mii Homes
- Locations that include events (Not in the events though)
- Vacations
- Photos (either in the Child section in the Photo Studio, or by a Disposable Camera)
Name List
Female |
---|
|
Unisex |
---|
|
Color Chart
Attire Color | Gender | Personality | Image |
---|---|---|---|
Yellow | Male | Outgoing | TBA |
Lime | Male | Easygoing | TBA |
Blue | Male | Confident | TBA |
Teal | Male | Independent | TBA |
Red | Female | Outgoing | TBA |
Orange | Female | Easygoing | TBA |
Pink | Female | Confident | TBA |
Purple | Female | Independent | TBA |
Raising the baby
The parents in distress, asking for help to calm their one-day old.
After the baby's birth, the mother will promise the player to take good care of their child. Inside a couple's house, the player can see the parents playing with their baby or taking care of them.
Encountering a new stage usually means encountering new and different events. The only interactions that stay the same throughout all stages are the eating and sleeping scenes.
Upon visiting the married couple's house when they have a child, there is a "Babysitting" option next to "Visit". Depending on the child's age, there is a mini-game where the player either has to calm the baby down or play with them.
If the player has lost track of how old the child is, the following is a general guideline:
- Day 1: The baby is born and can't move around by itself.
- Day 2: The baby learns to crawl.
- Day 3: The baby starts standing up for a few seconds each time, with their hair developing further.
- Day 4: The baby consistently starts walking, albeit quite slowly.
- Day 5: The child runs around efficiently, with their hair mostly developing further, their face changing position, their nose fully grown, their eyebrows changing from blonde to the color of their hair, and their head taking on its final shape.
- Day 6: The child grows up and leaves their house. Their hair may develop further or not.
Stages 1 to 3
The player trying to calm down a one-day old baby.
At stages 1-3 (when the baby is 1-3 days old), the player will sometimes be called to assist the new parents, who cannot seem to calm the crying baby down. If the player accepts, a mini-game will begin; at stage 1, the player has to rock the baby at a certain speed. At stages 2-3, they can pat or tickle the baby's head or body or play peek-a-boo with them depending on what they want. If the player refuses, they return to the main menu before the same parents eventually call them again. Repeatedly refusing multiple calls from the same parents will lose the option to refuse, forcing the player to take care of the baby.
If the player tries and succeeds in calming the baby down, they will get a prize. Before getting the reward, the parents will realize that the baby is hungry and need their bottle. If the player gives up, the parents will tell the player the latter tried their best and still give a prize for helping, leaving them to cheer up the baby themselves. If the player is too hard with the baby (e.g. rocking hard on or slapping the baby), the parents will get angry and no prize will be obtained.
If a baby needs help calming down but the parents are asleep for the night, the parents will not call the player. Instead, they will hear crying sounds when overlooking the island. To calm the baby down, the player must go to the house of that crying baby and take care of them. Once the baby is happy enough, exit the game and their family goes back to sleep.
Stages 4 to 5
At stages 4 (toddler) and 5 (young child), the player will no longer be called to help take care of the child. Instead, there is a new mini-game where they spin the child in a circle using a stylus or finger to make circular motions on the touch screen. After no activity for a while, the child will grunt while denoting an angry face, likely in order to regain the attention of the player. Additionally, when the player spins the child for long enough, the parent will comment on how the child will get dizzy if they keep doing so.
Fully-grown
A fully-grown child with their parents.
Over the course of six days, the baby will grow from a newborn to a small child. When the child turns six days old, they will be fully-grown. Upon getting a call from one of their parents, the player will be taken to the couple's house, where the parents and fully-grown child are waiting happily. The father announces that their child has grown up, and asks if they should travel or move into the apartment.
Upon choosing, the player will have an option to make changes to the child's appearance and profile, and give them a message to spread if the Mii is going to be a traveler. Afterwards, the child will say their first audible words, which is a sentence depending on which option chosen. The child's voice will be a randomized hybrid of their parents voices, which can be changed.
A traveler saying goodbye.
This is the only time the player can decide if the child stays or leaves, and the decision cannot be changed afterwards. If a child travels the world, they will only return for a short visit. A child that stays on the island can be edited at any time, except their gender and age if they are in a relationship. If not enough room is present at the port or the apartments, the baby will be a stage 5 child forever.
At the end of this event, the father will present a Family album as the game's ending credits. These can be reviewed in the Town Hall after the child has grown up. A maximum of 50 albums can be held. Any album that the player wants to keep can be locked and kept forever.
Trivia
- At the start of the game, the first islander will be seen holding a baby, with a random Mii next to them, showing what may happen in the future. As the baby turns their head around, the screen fades to white.
- Even if the look-alike mii is male, The mother will still be the one telling the player that they had a baby (Except for the start if the game).
- If the player is caring a baby at stages 2 or 3 while happy (or the parent[s] playing peekaboo with the baby at 3-4 days old), the baby will laugh really hard and fall before turning back into a sitting position.
- If the player listened closely while overlooking the main island, they can hear the baby laughing. This happens when the baby is calm and the parent(s) play(s) peek-a-boo with them.
- When a newborn baby is left bald/with little hair, and the player chooses not to change that child's appearance, the baby will grow hair over the course of their childhood; the hair-style will be randomly chosen from all. If their hair-style is changed in the Mii Maker by selecting "Hmm...", the baby will remain in that hair-style until they are fully-grown. This also applies to the head if you change the shape of it before Stage 5.
- It is possible for the child to have the same hair-style as one of their parents.
- It is possible for a second generation baby to be born bald to a parent of the same gender that was born with hair and vice-versa. As a result, some hairstyle are hybrids of more than one trait group.
- If a baby is born to both parents that are bald and the former's hair-style is kept, none of the babies will still be bald starting at stage 3.
- The mother having the bald hairstyle or one of the newborn hairstyles with hair are in the same trait group for baby girls. As a result, a baby girl will have a 100% chance to be born bald to a mother with either of these hairstyles, and the baby will only have a 50% chance of the one with hair as a toddler, in which that hairstyle is also a possibility for newborn babies.
- If the father's hairstyle is one of the newborn baby hairstyles, there is a chance that baby boy born to this father will be born with the same hairstyle as the father.
- If the player changes a fully-grown child's appearance, their past self in the family album will not reflect the new change. When the player edits a child after they have grown up, even if that child is (or was) under the effects of Age-o-matic, their past self in the report or album will look the same as it does currently.
- The camera zooms in on the baby after their face is revealed. If the baby's appearance is kept, it stays zoomed in until the personality question. If the player chooses to edit the baby's face, the camera zooms out to show the parents the rest of the way through.
- When a stage 3 or 4 child is crying, their crying is sometimes lower pitched.
- At stage 5, the child can talk like their parents, albeit with a high-pitched variation of the Mii's "whoop" talking sound.
- If the baby is crying while the parents are playing peek-a-boo, all Miis present will be doing so instead of just the parent on the left.
- Additionally, when the Miis in the house are trying to cheer the baby up with peek-a-boo, between the surprised (eyes wide open) faces, the Miis make sad faces.
- On the day the child is born or has grown up, if either parent is sad or has a sick problem, one of them will not call the player until they are helped first.
- The same happens if either of the parents are in a fight with another Mii, and especially moments after that fight fails.
- However, when a child is crying, it is possible for one of the parents to call. This does not happen during night time.
- After the announcement for having a baby when the player accepts, the couple will spend most of their time together until the child leaves.
- Stage 5 children do not make any sounds when the player overlooks them, except in the Stage 4-5 mini-game and the home movie at the end of a family album.
- On Day 6 of the baby's life when the island population reaches 100, and if the player chooses to send that child as a permanent resident, the parents will request them to delete a Mii. The player can delete a Mii right away before a phone call from both parents if they want.
- If a baby at any age is either playing with their parents or crying, their voice can also be heard through the map screen.
- If the player quickly goes to the Photo Studio on the day a child becomes fully-grown, their pictures can be taken.
- If the Miis are expecting a baby and the player deletes one of them, the baby will not be born. The same goes if the option for a couple to have a baby is accepted, and the baby option is deactivated at Town Hall.
- In the babysit minigame, Stage 2 and Stage 3 children will flatulate when the player tickles them too much.
- If the player interacts with a child that becomes permanent resident in their apartment, they call their parents "Mom" and "Dad" through their speech bubble dialogue, but call their parents by name in other places. This even extends to referring to the player's look-alike by name instead of "Mom's look-alike" or "Dad's look-alike".
- If the player does not start up the game on a new day during a baby's time on the island, they will skip a stage.
Gallery
A Mii thinking about having a baby.
A parent calling to announce her baby's birth or that her child is ready to leave the house.
A parent calling to assist the player calm down their child.
The baby sleeping in a crib with their mother.
Stage 1. The parents playing peek-a-boo with their child.
Stage 1. A mother giving a baby a piggyback ride.
Stage 1. A sleepy baby in a mini-game.
Stage 1-3. The mother trying to calm her child at night.
Stage 2. A baby during a fishing trip.
Stage 2. A mother playing a guitar while the father and child listen.
Stage 2. A baby that is about to start crying.
Stage 2. The baby flatulating during the mini-game, after the player tickles them.
Stage 2. A baby falling to the side laughing.
Stage 2. A sleepy baby.
Stage 2. A happy baby waving at the camera during mini-game.
Stage 2-3. The player playing with the baby.
Stage 2-3. A mother brushing her child's teeth.
Stage 3. The father building a sand castle while the mother and child watch.
Stage 3. The parents with a friend watching their baby play in a sandbox.
Stage 3. The mother playing peek-a-boo as the father and a friend watch.
Stage 3. A mother encouraging her child to stand up and applauding them when the latter does.
Stage 3. The baby standing up in the backyard.
Stage 3. Playing peek-a-boo (1).
Stage 3. Playing peek-a-boo (2).
Stage 3. One of the parents carrying their baby during a beach date.
Stage 3. The parents with their child on the Rooftop.(JP)
Stage 3-4. A baby reading a book with their parents.
Stage 3-4. A family clapping with their child.
Stage 4. A family at the Café.
Stage 4. A toddler playing with building blocks while his mother reads.
Stage 4. Parents with a friend singing to their child.
Stage 4. The player playing with a toddler.
A Stage 4. A toddler getting angry in the mini-game when the game is left paused.
Stage 5. A family sitting in the park.
Stage 5. A child flying a kite.
Stage 5. A child at the amusement park.
Stage 5. A family riding the Ferris Wheel.
Stage 5. A child playing with blocks.
Stage 5. A child happily running around the house.
Stage 5. A child jumping on the trampoline.
Stage 5. A female child brushing her teeth.
Stage 5. A child gets angry in the mini-game when the game is paused.
Spinning a Stage 5 child too fast, causing the parent to give a warning.
Stage 5. A child running around happily in the backyard with their parents watching.
Stage 5. A child bathing with parents.
A baby becoming a traveler.
A fully-grown child waving to the camera.
A Mii asking to talk about her baby.
Community content is available under CC-BY-SA unless otherwise noted.
Baby | Tomodachi Life Wiki
in: Gameplay articles, Class A articles, Gameplay Mechanics,
and 2 more
View source
|
Artwork of a couple with their baby in Tomodachi Life.
A baby is a special Mii exclusive to Tomodachi Life, created when two Miis successfully marry, decide that they would like to have a baby.
Contents
- 1 Having a baby
- 2 Name List
- 3 Color Chart
- 4 Raising the baby
- 4.1 Stages 1 to 3
- 4.2 Stages 4 to 5
- 5 Fully-grown
- 6 Trivia
- 7 Gallery
Having a baby
The look-alike Mii with a baby at the beginning of the game. (JP)
Sometime after a couple is married, one of the Miis will tell the player that they are thinking about having a baby, assuming that the Baby Option is enabled. These requests can happen within some time later, With the minimum wait time being 1 hour of a couple's marriage, or seven days after the last child has grown up, or it can take weeks or months for a couple to want to have a baby. Once two married Miis have a child, one or both miis will stay with it until fully grown. The married Miis will not fight each other or divorce while still caring for a child in their home.
A mother telling they had a baby.
When the player is overlooking the island on the due date, one of the parents will call and prompt them to their house. A music box melody plays as the two Miis wait happily. The mother will be seen holding the newborn baby, wrapped in a blanket and wearing a bonnet, but with their back turned. After the mother tells that they had a baby, she will ask the player to customize them:
- Are you hoping we had a boy or a girl?(US)/Which would you prefer it to be, a boy or a girl?(EU) - The player can pick a gender - a boy or girl - or allow the game decide one at random. Upon answering, the baby's brief crying sound is heard with their face being revealed, which is a combination of their parents' facial features.
- How does [he/she] look?(US)/Does the baby look the way you expected?(EU) - The player can keep the baby's appearance as-is or edit their face. Editing the generated result is the only way a baby Mii's face can be modified until they become fully-grown.
- We like the name [Name]. What do you think?(US)/We thought of a name together, and it's... [Name]!(EU) - The player can accept the parents' randomly chosen name, allow them think of another one, or they can name the baby themselves. The parents can think of 20 random names to name their baby. In the Japanese version, the name the parents initially suggest is a combination of the first and last parts of their first names.
- What kind of personality do you think [he/she]'ll have?(US)/What kind of personality do you want the baby to have?(EU) - The player can allow the baby share a personality of their parent, generate it randomly, or define the personality themselves. The result, in combination with gender, will determine the color scheme of baby's clothes.
There is no limit as to how many babies can be born within a day to the island, but only one baby can be taken care of by a single family at a time. A married couple may have more children than there are apartments open.
Having a baby is required in order to unlock certain features, such as child photos in the Photo Studio, and two of the rankings on the Rankings Board. However, babies will only be seen in the following until they become an islander at fully-grown stage.
- Mii Homes
- Locations that include events (Not in the events though)
- Vacations
- Photos (either in the Child section in the Photo Studio, or by a Disposable Camera)
Name List
Female |
---|
|
Unisex |
---|
|
Color Chart
Attire Color | Gender | Personality | Image |
---|---|---|---|
Yellow | Male | Outgoing | TBA |
Lime | Male | Easygoing | TBA |
Blue | Male | Confident | TBA |
Teal | Male | Independent | TBA |
Red | Female | Outgoing | TBA |
Orange | Female | Easygoing | TBA |
Pink | Female | Confident | TBA |
Purple | Female | Independent | TBA |
Raising the baby
The parents in distress, asking for help to calm their one-day old.
After the baby's birth, the mother will promise the player to take good care of their child. Inside a couple's house, the player can see the parents playing with their baby or taking care of them.
Encountering a new stage usually means encountering new and different events. The only interactions that stay the same throughout all stages are the eating and sleeping scenes.
Upon visiting the married couple's house when they have a child, there is a "Babysitting" option next to "Visit". Depending on the child's age, there is a mini-game where the player either has to calm the baby down or play with them.
If the player has lost track of how old the child is, the following is a general guideline:
- Day 1: The baby is born and can't move around by itself.
- Day 2: The baby learns to crawl.
- Day 3: The baby starts standing up for a few seconds each time, with their hair developing further.
- Day 4: The baby consistently starts walking, albeit quite slowly.
- Day 5: The child runs around efficiently, with their hair mostly developing further, their face changing position, their nose fully grown, their eyebrows changing from blonde to the color of their hair, and their head taking on its final shape.
- Day 6: The child grows up and leaves their house. Their hair may develop further or not.
Stages 1 to 3
The player trying to calm down a one-day old baby.
At stages 1-3 (when the baby is 1-3 days old), the player will sometimes be called to assist the new parents, who cannot seem to calm the crying baby down. If the player accepts, a mini-game will begin; at stage 1, the player has to rock the baby at a certain speed. At stages 2-3, they can pat or tickle the baby's head or body or play peek-a-boo with them depending on what they want. If the player refuses, they return to the main menu before the same parents eventually call them again. Repeatedly refusing multiple calls from the same parents will lose the option to refuse, forcing the player to take care of the baby.
If the player tries and succeeds in calming the baby down, they will get a prize. Before getting the reward, the parents will realize that the baby is hungry and need their bottle. If the player gives up, the parents will tell the player the latter tried their best and still give a prize for helping, leaving them to cheer up the baby themselves. If the player is too hard with the baby (e.g. rocking hard on or slapping the baby), the parents will get angry and no prize will be obtained.
If a baby needs help calming down but the parents are asleep for the night, the parents will not call the player. Instead, they will hear crying sounds when overlooking the island. To calm the baby down, the player must go to the house of that crying baby and take care of them. Once the baby is happy enough, exit the game and their family goes back to sleep.
Stages 4 to 5
At stages 4 (toddler) and 5 (young child), the player will no longer be called to help take care of the child. Instead, there is a new mini-game where they spin the child in a circle using a stylus or finger to make circular motions on the touch screen. After no activity for a while, the child will grunt while denoting an angry face, likely in order to regain the attention of the player. Additionally, when the player spins the child for long enough, the parent will comment on how the child will get dizzy if they keep doing so.
Fully-grown
A fully-grown child with their parents.
Over the course of six days, the baby will grow from a newborn to a small child. When the child turns six days old, they will be fully-grown. Upon getting a call from one of their parents, the player will be taken to the couple's house, where the parents and fully-grown child are waiting happily. The father announces that their child has grown up, and asks if they should travel or move into the apartment.
Upon choosing, the player will have an option to make changes to the child's appearance and profile, and give them a message to spread if the Mii is going to be a traveler. Afterwards, the child will say their first audible words, which is a sentence depending on which option chosen. The child's voice will be a randomized hybrid of their parents voices, which can be changed.
A traveler saying goodbye.
This is the only time the player can decide if the child stays or leaves, and the decision cannot be changed afterwards. If a child travels the world, they will only return for a short visit. A child that stays on the island can be edited at any time, except their gender and age if they are in a relationship. If not enough room is present at the port or the apartments, the baby will be a stage 5 child forever.
At the end of this event, the father will present a Family album as the game's ending credits. These can be reviewed in the Town Hall after the child has grown up. A maximum of 50 albums can be held. Any album that the player wants to keep can be locked and kept forever.
Trivia
- At the start of the game, the first islander will be seen holding a baby, with a random Mii next to them, showing what may happen in the future. As the baby turns their head around, the screen fades to white.
- Even if the look-alike mii is male, The mother will still be the one telling the player that they had a baby (Except for the start if the game).
- If the player is caring a baby at stages 2 or 3 while happy (or the parent[s] playing peekaboo with the baby at 3-4 days old), the baby will laugh really hard and fall before turning back into a sitting position.
- If the player listened closely while overlooking the main island, they can hear the baby laughing. This happens when the baby is calm and the parent(s) play(s) peek-a-boo with them.
- When a newborn baby is left bald/with little hair, and the player chooses not to change that child's appearance, the baby will grow hair over the course of their childhood; the hair-style will be randomly chosen from all. If their hair-style is changed in the Mii Maker by selecting "Hmm...", the baby will remain in that hair-style until they are fully-grown. This also applies to the head if you change the shape of it before Stage 5.
- It is possible for the child to have the same hair-style as one of their parents.
- It is possible for a second generation baby to be born bald to a parent of the same gender that was born with hair and vice-versa. As a result, some hairstyle are hybrids of more than one trait group.
- If a baby is born to both parents that are bald and the former's hair-style is kept, none of the babies will still be bald starting at stage 3.
- The mother having the bald hairstyle or one of the newborn hairstyles with hair are in the same trait group for baby girls. As a result, a baby girl will have a 100% chance to be born bald to a mother with either of these hairstyles, and the baby will only have a 50% chance of the one with hair as a toddler, in which that hairstyle is also a possibility for newborn babies.
- If the father's hairstyle is one of the newborn baby hairstyles, there is a chance that baby boy born to this father will be born with the same hairstyle as the father.
- If the player changes a fully-grown child's appearance, their past self in the family album will not reflect the new change. When the player edits a child after they have grown up, even if that child is (or was) under the effects of Age-o-matic, their past self in the report or album will look the same as it does currently.
- The camera zooms in on the baby after their face is revealed. If the baby's appearance is kept, it stays zoomed in until the personality question. If the player chooses to edit the baby's face, the camera zooms out to show the parents the rest of the way through.
- When a stage 3 or 4 child is crying, their crying is sometimes lower pitched.
- At stage 5, the child can talk like their parents, albeit with a high-pitched variation of the Mii's "whoop" talking sound.
- If the baby is crying while the parents are playing peek-a-boo, all Miis present will be doing so instead of just the parent on the left.
- Additionally, when the Miis in the house are trying to cheer the baby up with peek-a-boo, between the surprised (eyes wide open) faces, the Miis make sad faces.
- On the day the child is born or has grown up, if either parent is sad or has a sick problem, one of them will not call the player until they are helped first.
- The same happens if either of the parents are in a fight with another Mii, and especially moments after that fight fails.
- However, when a child is crying, it is possible for one of the parents to call. This does not happen during night time.
- After the announcement for having a baby when the player accepts, the couple will spend most of their time together until the child leaves.
- Stage 5 children do not make any sounds when the player overlooks them, except in the Stage 4-5 mini-game and the home movie at the end of a family album.
- On Day 6 of the baby's life when the island population reaches 100, and if the player chooses to send that child as a permanent resident, the parents will request them to delete a Mii. The player can delete a Mii right away before a phone call from both parents if they want.
- If a baby at any age is either playing with their parents or crying, their voice can also be heard through the map screen.
- If the player quickly goes to the Photo Studio on the day a child becomes fully-grown, their pictures can be taken.
- If the Miis are expecting a baby and the player deletes one of them, the baby will not be born. The same goes if the option for a couple to have a baby is accepted, and the baby option is deactivated at Town Hall.
- In the babysit minigame, Stage 2 and Stage 3 children will flatulate when the player tickles them too much.
- If the player interacts with a child that becomes permanent resident in their apartment, they call their parents "Mom" and "Dad" through their speech bubble dialogue, but call their parents by name in other places. This even extends to referring to the player's look-alike by name instead of "Mom's look-alike" or "Dad's look-alike".
- If the player does not start up the game on a new day during a baby's time on the island, they will skip a stage.
Gallery
A Mii thinking about having a baby.
A parent calling to announce her baby's birth or that her child is ready to leave the house.
A parent calling to assist the player calm down their child.
The baby sleeping in a crib with their mother.
Stage 1. The parents playing peek-a-boo with their child.
Stage 1. A mother giving a baby a piggyback ride.
Stage 1. A sleepy baby in a mini-game.
Stage 1-3. The mother trying to calm her child at night.
Stage 2. A baby during a fishing trip.
Stage 2. A mother playing a guitar while the father and child listen.
Stage 2. A baby that is about to start crying.
Stage 2. The baby flatulating during the mini-game, after the player tickles them.
Stage 2. A baby falling to the side laughing.
Stage 2. A sleepy baby.
Stage 2. A happy baby waving at the camera during mini-game.
Stage 2-3. The player playing with the baby.
Stage 2-3. A mother brushing her child's teeth.
Stage 3. The father building a sand castle while the mother and child watch.
Stage 3. The parents with a friend watching their baby play in a sandbox.
Stage 3. The mother playing peek-a-boo as the father and a friend watch.
Stage 3. A mother encouraging her child to stand up and applauding them when the latter does.
Stage 3. The baby standing up in the backyard.
Stage 3. Playing peek-a-boo (1).
Stage 3. Playing peek-a-boo (2).
Stage 3. One of the parents carrying their baby during a beach date.
Stage 3. The parents with their child on the Rooftop.(JP)
Stage 3-4. A baby reading a book with their parents.
Stage 3-4. A family clapping with their child.
Stage 4. A family at the Café.
Stage 4. A toddler playing with building blocks while his mother reads.
Stage 4. Parents with a friend singing to their child.
Stage 4. The player playing with a toddler.
A Stage 4. A toddler getting angry in the mini-game when the game is left paused.
Stage 5. A family sitting in the park.
Stage 5. A child flying a kite.
Stage 5. A child at the amusement park.
Stage 5. A family riding the Ferris Wheel.
Stage 5. A child playing with blocks.
Stage 5. A child happily running around the house.
Stage 5. A child jumping on the trampoline.
Stage 5. A female child brushing her teeth.
Stage 5. A child gets angry in the mini-game when the game is paused.
Spinning a Stage 5 child too fast, causing the parent to give a warning.
Stage 5. A child running around happily in the backyard with their parents watching.
Stage 5. A child bathing with parents.
A baby becoming a traveler.
A fully-grown child waving to the camera.
A Mii asking to talk about her baby.
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Tomodachi Life 3DS Review | Stratege
Tomodachi Life is a continuation of the Japanese life simulator for Nintendo DS Game Tomodachi Collection . Which is not went beyond the land of the rising sun. At first sight This game is very similar to The Sims and Animal Crossing games. However, if you, without looking and without understanding, buy it, then it’s quite maybe make a big mistake. Since, despite the general the similarity of the concept, the projects are very different from each other friend.
Unlike other life simulators, Tomodachi Life is not simulation of the life of a person or even a group of people. More precisely, just there is a simulation here, but with group management everything is much more difficult. This is a game made in quite popular, at one time, genre - strategies with indirect control. Just like there, here there are almost no opportunities for you to interfere in your life wards. So, if you look at the game from the side, then it turns out a simulator of the life of a god of local significance. Closest to it will be such life simulators as Tamagotchi, Digimon, etc. Just a different scale.
You start the game on a completely empty island. And no one but him you yourself will not be settled, moreover, the game does not even have an automatic random character generator. So before you start to play normally, you will need to spend some time to create a pack of Mii from scratch or upload ready-made Mii from editor. No, of course you can go online and find characters of other people, but even they cannot be simply copied and add. You still have to edit them a bit. The only exception is a dozen characters created by the Nintendo. They go immediately ready, but they are few. But for normal islands, you need to bring 30+ Mii there. No you, of course, you can limit the population of the island to two or three Mii, but then you will not get access to many buildings and opportunities, because access to them opens as the population increases. However, this a one-time task, and after you complete it, you can start enjoying the game.
As mentioned above, the gameplay of Tomodachi Life is a kind of god simulator in which you will have minimum means of influence on the world and your wards. You are in no you can’t control the inhabitants of the island, they go wherever they want, communicate with whom they want and generally live their lives. About you they will remember only when faced with some problems: for example, sick or want a new hat, clothes or room decoration. Well and sometimes they will wonder if they should start relationships with this or that Mii, ask permission to have a child and etc.
If you are good at your tasks, your wards will give you gifts or offer to play a mini game, for victory in which gifts will also await you. There are two gifts types, some are active items for the Mii themselves - medicines, travel tickets, etc. These items allow you cheer up Mii or cure an inopportunely sick tummy. Usually such gifts are given for solving everyday problems, but for victories in games they give the second type of gifts. The second type of gift is collectibles, they have no value in terms of game component and are needed solely in order to replenish his collection and sell them for a small fee.
In general, the game has a fairly large number of different mini-games, in which can be played with the Mii. Among them are reaction games, games for memory, attentiveness, etc. But in order to access them first you will need to go around all your residents, solve their problems, feed them and then maybe they will offer you to play. That's why, the more Mii you have on the island, the more fun you will have to play.
However, even when the Mii do not need your help and guidance in The game has plenty to keep you busy. You can just watch your life Mii, the more of them, the more diverse it will be. Someone will look for treasures on the beach, someone will fish, others will ride roller coasters, etc. When the population of the island exceeds 50 Mii, you will always have something to do. Unfortunately, part of the classes are quite routine and after 100-200 repetitions can get bored.
In addition to simply spying on life, you can also look into their dreams. There are a lot of variations of dreams, some made in the form of small cartoons, others are made as mini-games. In addition, once a day around noon, you can play mini-game "Tomodachi Quest" is a role-playing game where your Mii armed with magic and swords will have to fight against the revived items. Well, if you have babies in your city, you can take care of them too by playing Rock the Baby, etc.
The game is also pleasant because, unlike similar games, you do not you need to spend a lot of time, extracting millions for the development of the city or heroes. No, of course, there is money here too. But they do secondary function. Moreover, even there are no ways guaranteed earn money, such as growing crops on a farm or picking apples in the forest. All your income comes from donations from residents in the morning, as well as rewards for successfully completing Mii quests. However, as your population grows, you will not have having money problems. For you will be paid enough a lot just for the fact that you feed them and the more food they like your Mii, the more it will pay. And given that the game neatly records everything that a particular Mii likes after a short period of time you will have enough money to buy all store content. In addition, the range of shops is updated only once a day, so you don’t have much money would need.
Like all games from Nintendo, the game has quite an interesting StreetPass support. However, you will have to spend a couple of weeks before you can fully enjoy it. Idea StreetPass is that you can send to other islands travelers. From there they will send you beautiful postcards, letters and new products for shops. The truth is, you can't just take and send any Mii on trips. Traveler can become the only child who was born on your island. That's why first you will need to create a strong family, this is also here made in the form of a mini-game, then wait for the birth of the child, his growing up and only after that you will be asked to decide for him, whether he will stay on the island or send him on a long journey. Well and then you just have to meet someone who has game, and your messenger will go to explore the world.
Separately, it is worth noting the sound of the game. Tomodachi Life is one one of the few games for portable platforms in which "voiced" every phrase. Why is it in quotation marks, you ask? Everything is very simply. All voice acting in the game is not done by real actors, but automatically created using a speech synthesizer program. Of course, the automatic voice is very far from the present. But such an approach gives the game a peculiar charm and charm. Moreover, it will allow you to make each Mii truly unique and you can easily you will recognize them by their voice.
Tomodachi Life is a quality and colorful project. AT where you will find a lot of hilariousness, a colorful island and the opportunity play it for hours watching the life of Mii. I recommended you a game to buy as a gift to your beloved child, if not one significant drawback. A flaw that completely kills everything the charms of the game, and which should make you think thrice, before buying a game for a child - the lack of localization of the game on Russian language. If for an adult project this is not such a big problem, then for a project focused on children it is is a very significant disadvantage. Especially considering that in the game contains many names of objects and expressions that are not every adult will be able to translate the first time, mostly reason that adults are so diminutive expressions and names are not used in everyday life.
Tomodachi Life - even less game than Animal Crossing: New Leaf or Harvest Moon. This is a simulator world, the world that you create and which then lives on its own laws. This game will give you the maximum duration for minimal investment, you can play it for hours and it will not get bored, because there are very few things in the world that you can watch endlessly and the life of virtual creatures is quite possible attributed to such a pastime. If you are a fan open-ended games, then the game is worth the purchase. However, before buying a game for a child is worth thinking about English courses for him. Otherwise, you will buy yourself an extra head pain. in Japan and in Europe, North America and Australia. The principle of the game is to take care of the created Mii characters and ensure their life on the island runs smoothly by solving their problems and playing with them.
Tomodachi Life's has generally been well received by the industry press. Despite the lack of content and the repetitive mini-games that it is accused of, the game stands out for its originality, very interesting concept and ease of handling. Review collection websites GameRankings and Metacritic give it averages of 72.36% and 71%, respectively. Finally, it is the ninth best-selling game on the Nintendo 3DS with 4. 48 million copies sold worldwide.
CV
- 1 Universe
- 2 Game system
- 3 Development
- 3.1 Updates
- 3.2 Welcome Version
- 4 House
- 4.1 Overview
- 4.2 Sales
- 5 Offspring
- 6 Notes and references
Universe
Tomodachi Life is a life simulation game set on a virtual island named after the player. In total, there are twenty-four places on the island that offer various activities. Firstly, these are residential buildings in which the player's Miis live. All Mii originally live at in Mii 's apartment, but when they get married, the player can sometimes find them in their homes. Activity buildings allow Miis to improve life on the island. In this way, the player can view the classification of their most popular Miis, take pictures of them, or even ask them to sing in the concert hall. In addition, there are shops on the island where the player can purchase items to customize their Miis. He has access to a clothing store, interior design, and a grocery store. Each element appears only once a day. There are also public spaces that improve the lives of the Mii people on the island. Thus, the player can find them on the beach, in the park, or at an amusement fair. Finally, some locations allow the player to contact others via StreetPass. The assembled players can then exchange their Miis and the item they have chosen to export. Seaplane allows you to send photos taken in the game directly to social networks.
game system
The player is in some way the mayor of the island: he creates the Miis and must attend to their needs in order to help them live on the island. He chooses their names, their voices, and even their personalities. All Mii live in Mii apartments, of which were 100 at the time of the last renovation (there were 27 at the start of the game), each with their own apartments. The player can also choose clothes and interior items for them.
To progress on the island, the player must solve numerous Miis problems. The types of problems vary by bubble:
- Problem (black scribbles): Mii has any problem (need for clothes or interior decoration, hunger, desire (facial expression, clothes, objects (other than plane ticket) or even apartment style), imitation... ), which the player can decide to decide or not. If he does, it will earn him money and increase Mii's happiness level (like all successful actions).
- Friendship (orange emoticon ): Mii wonders if he can befriend other Mii on the island. The player must see if he agrees, whether he tries his luck or not. It can also be the problem of a fight between two friends who need to be calmed down in order for them to make up. For a couple, it may be a desire to break up, create a new couple ...
- Love (pink heart): Mii is in love and only the player can decide if he can go and confess his love (this also works with a person who wants to get back to one of their exes, be it an ex or an ex-spouse (if the couple broke up )). If he succeeds, his beloved / will appear in the lover's box. If he fails, he will have a sadness gauge instead of a happiness gauge. For lovers, this can be a marriage proposal or a request to have a child (only for married couples).
- Sadness (blue rain cloud): Sometimes Mii can be sad. This occurs when an attempt at reconciliation or declaration of love fails or when the couple separates (for 2 Miis). The player must then decrease their sadness gauge with food/apartment style/clothes they like or even any items to find their happiness gauge.
- Game (green icon): Mii wants to play. If the player wins, they receive one of the three items offered by Mii. If the player loses, they will either have a box of tissues or toilet paper.
With respect to the StreetPass connection, players passing by each other can send one of their Miis to the other player's island. Mii got camped for a few days at the camp site and is developing on the island. In addition, redeemed Miis offer players who receive them a unique item. Finally, if the player activates the SpotPass feature, they can receive exclusive items that can then be purchased from the Import Shop and equipped with them on their Miis.
Development
Updates
The game has received several updates since its release. Update 1.1, available on the day of the game's release, includes improvements and stabilization of the game system. Finally, update 2.0 was released stabilizes the game system and adds the Dutch language.
Welcome Edition
Welcome Edition is available for players who want to try Tomodachi Life . It can be obtained using a code obtained from a raffle or found in game boxes. This version allows the player to debut at Tomodachi Life , in which he can create up to three Mii characters and complete five challenges. Upon completion of the welcome version, the player receives two panda costumes in one of the eight available colors. Finally, the data from the welcome version can be transferred to the full game: the player can continue the game from where they left off in the welcome version.
Home
Critical
Tomodachi Life received generally positive reviews from the trade press. Review collection websites GameRankings and Metacritic give it an average of 72.36% and 71% based on 42 and 52 reviews respectively.
While Jeuxvideo.com laments the "not very interesting" mini-games, it insists that "it's great to watch your Miis evolve in this unpredictable and fun world." He concluded by saying that Tomodachi Life is as "original as it is addictive". The American website IGN describes the concept as "simple, accessible and fun". On the other hand, for Gamekult, the title, while funny, "goes around very fast" and deplores the "real lack of content" despite the "wacky spirit".
Finally, the professional press agrees that Tomodachi Life is an entertaining and original game with a simple game system, but lacks content and that the mini-games are repetitive.
Sales
At , Tomodachi Life has sold over 4.48 million units worldwide and became the ninth best-selling Nintendo 3DS game. At , Nintendo announces 6.20 million sales.
Offspring
Tomodachi Life is found in Super Smash Bros. for Nintendo 3DS / for Wii U through several related items. Indeed, the Nintendo 3DS version features a stage where the characters fight in Mii Apartments, and both versions of the game contain a remix of the main theme music. This stage is also featured in Super Smash Bros. Ultimate along with a new remix of the game's main theme.
The game is also compatible with Miitopia , in which the player can play as a Miis created in Tomodachi Life .
Notes and links
- ↑ " Tomodachi Life Announced in the West ", Jeuxvideo. Pipomantis, Test: Tomodachi Life , June 14, 2014, Canard PC n°299, pp. 74-75.
- ↑ " Tomodachi Collection: Videos, Famitsu and Iwata Asks Notes ”, Nintendo Power,
- ↑ (in) " Review of Tomodachi Life ", Eurogamer,
- ↑ Lou Lassinath-Fouber (ALS), Test: Tomodachi Life , June 6, 2014, Gamekult.
- ↑ (in) Jose Otero, Tomodachi Life Review , June 6, 2014, IGN.
- ↑ Lespol, Tomodachi Life Game Test , June 6, 2014, Jeuxvideo.com.
- ↑ (in) Tomodachi Life , Metacritic. As of November 15, 2017
- ↑ (c) " Tomodachi Life ", GameRankings,
- ↑ (c) " Tomodachi Life ", Metacritic,
- ↑ " Test: Tomodachi Life!" ", Jeuxvideo.com,
- ↑ (c) " Tomodachi Life Review ", IGN,
- ↑ " Test: Life Tomodachi", Gamekult,
- ↑ (in) " Top Selling Software Sales Units ", Nintendo,
- ↑ Martial Duchemin, Switch and 3DS: the ranking of the best-selling Mario games in the world hits the mark! , April 26, 2018, Gamergen.
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