When was 6 months ago
What was the date 6 months ago?
What date was 6 months ago from today?
6 months ago from today was Monday June 13, 2022
6 months ago from today was Monday June 13, 2022, a Monday. We use this type of calculation in everyday life for school dates, work, taxes, and even life milestones like passport updates and house closings. It might seem simple, but counting back the days is actually quite complex as we’ll need to solve for calendar days, weekends, leap years, and adjust all calculations based on how time shifts. If you’re traveling, time zone could even be a factor as could time in different cultures or even how we measure time. Let’s dive into how this impacts time and the world around us.
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Stats
- Day of the week: Monday
- Month: June
- Day of the year: 164
Other relative time from today
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- What is 50 days from today?
Counting 6 months before today
Counting back from today, Monday Monday June 13, 2022 is 6 months ago using our current calendar. 6 months is equivalent to:
- 26.571 weeks
- 6.0 months
- 186 days
- 0.51 years
6 months ago before today is also 4464 hours ago. Monday June 13, 2022 is 44.93% of the year completed.
Within 6 months there are 4464 hours, 267840 minutes, or 16070400 seconds
Monday Monday June 13, 2022 was the 164 day of the year. At that time, it was 44.93% through 2022.
In 6 months, the Average Person Spent...
- 39952.8 hours Sleeping
- 5312.16 hours Eating and drinking
- 8704.8 hours Household activities
- 2589.12 hours Housework
- 2856.96 hours Food preparation and cleanup
- 892.8 hours Lawn and garden care
- 15624.0 hours Working and work-related activities
- 14374.08 hours Working
- 23525.28 hours Leisure and sports
- 12767.04 hours Watching television
Famous Sporting and Music Events on June 13
- 1850 Poet Alfred Tennyson (40) weds Emily Sellwood (36)
Calculating Days of the Week for Date
Counting backwards from day of the week is more challenging math than a percentage or ordinary fraction because you have to take into consideration seven days in a week, 28-31 days of a month, and 365 days in a year (not to mention leap year). But there’s a fun way to discover that X days ago is a Date. Of course, the fastest way to calculate the date is (obviously) to use the calculator. But for the math wiz on this site, or for the students looking to impress their teacher, you can land on X days being a Sunday all by using codes.
Each date has three parts: Day + Month + Year
To calculate the date, we will need to find the corresponding code number for each, divide by 7, and match our “code” to the day of the week.
Monday June 13, 2022 Calculation Code
For this calculation, we need to start by solving for the day. The date code for Monday is 1. There is no additional math or other numbers to remember. If the day is the Monday, the number is 1. Once you finish your calculation, use the remainder number for the days of the week below:
- Sunday: 0
- Monday: 1
- Tuesday: 2
- Wednesday: 3
- Thursday: 4
- Friday: 5
- Saturday: 6
Month Calculations
You’ll have to remember specific codes for each month to calculate the date correctly. There are probably fun ways of memorizing these, so I suggest finding what works for you.
- January: 5
- February: 1
- March: 1
- April: 4
- May: 6
- June: 2
- July: 4
- August: 0
- September: 3
- October: 5
- November: 1
- December: 3
Subtract 1 for January or February if it is a leap year
Year Calculations
Calculating the year is difficult. Divide the last two digits of the year by four but forget the remainder. Then add the number by the last two digits of the year. If you’re going way back in time, you’ll have to add a few numbers based on centuries.
- 1700s dates +4
- 1800s dates +2
- 1900s dates +0
- 2000s dates +6
- 2010s dates +4
For simplicity, use the pattern below:
- 2018: 2
- 2019: 3
- 2020: 5
- 2021: 6
- 2022: 0
- 2023: 1
- 2024: 3
- 2025: 4
How to Calculate a Date
- Add the day + month + year
- Divide by 7
- Apply your remainder to the day of the week - Sunday being 0
Example: July 4, 2022 = 4 + 4 + 0 = 8
8/7 = 1 with remainder 1
Therefore, July 4, 2022 was a Monday.
What Was The Date 6 Months Ago?
"Add or Subtract Date" Calculator
When Was 6 Months Before Today?
Answer: 6 Months Ago From Today Was Monday,
(Today is December 13, 2022)
Timeline
December 13, 2022
6 Months
June 13, 2022
26.14 Weeks
6 Months - Countdown
About a day: June 13, 2022
- June 13, 2022 Was Monday (Weekday)
- This Day is on 25th (twenty-fifth) Week of Year 2022
- It is 164th (one hundred sixty-fourth) Day of the Year
- It is 13th (thirteenth) Day of Summer 2022
- 2022 is not a Leap Year (365 Days)
- Days count in June 2022 : 30
- The Zodiac Sign of June 13, 2022 is Gemini (gemini)
- A Person Born on June 13, 2022 Will Be 0. 5 Years Old
- June 13, 2022 as a Unix Timestamp: 1655078400
June 2022 Calendar
6 Months - It Is Also
- 0.501 Years
- or
- 6 Months
- or
- 26.143 Weeks
- or
- 183 Days
- or
- 4,392 Hours
- or
- 263,520 Minutes
- or
- 15,811,200 Seconds
- or
- 6 months and 1 day
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About "Add or Subtract Date" Calculator
This online date calculator will help you calculate what day was or will be After/Before any number of Days/Weeks/Months or Years from today or any given date. For example, When Was 6 Months Before Today? Enter the quantity (e.g. '6'), select the period (e.g. 'Months'), the counting direction (e.g. 'Before') and pick the starting day (e.g. 'Today'). After that, click the 'Calculate' button.
"Add or Subtract Date" Calculator
Conversion Table
Months Ago From Today | Answer |
---|---|
1 Month | November 13, 2022 |
2 Months | October 13, 2022 |
3 Months | September 13, 2022 |
4 Months | August 13, 2022 |
5 Months | July 13, 2022 |
6 Months | June 13, 2022 |
7 Months | May 13, 2022 |
8 Months | April 13, 2022 |
9 Months | March 13, 2022 |
10 Months | February 13, 2022 |
11 Months | January 13, 2022 |
12 Months | December 13, 2021 |
13 Months | November 13, 2021 |
14 Months | October 13, 2021 |
15 Months | September 13, 2021 |
16 Months | August 13, 2021 |
17 Months | July 13, 2021 |
18 Months | June 13, 2021 |
19 Months | May 13, 2021 |
20 Months | April 13, 2021 |
21 Months | March 13, 2021 |
22 Months | February 13, 2021 |
23 Months | January 13, 2021 |
24 Months | December 13, 2020 |
25 Months | November 13, 2020 |
26 Months | October 13, 2020 |
27 Months | September 13, 2020 |
28 Months | August 13, 2020 |
29 Months | July 13, 2020 |
30 Months | June 13, 2020 |
Do I need to get vaccinated again for those who put Sputnik V six months ago? We answer questions about revaccination.
Home / COVID-19 / Do I need to be vaccinated again for those who got Sputnik V six months ago? We answer questions about revaccination.
Do I need to be vaccinated again for those who got Sputnik V six months ago? We answer questions about revaccination.
The expert explained which vaccine would be effective for repeated administration.
Minister of Health Mikhail Murashko said that during the period of increasing incidence of COVID-19Revaccination should be done every six months. Russia already has enough of those who received two doses of Sputnik V six or more months ago. About whether they need to be vaccinated again and which vaccine is suitable for this, said the doctor, laboratory diagnostics expert Alexander Solovyov.
Is revaccination necessary six months after vaccination with Sputnik V?
- An official recommendation was made from the lips of the Minister of Health that it is desirable to be revaccinated after six months. There is not much data on how long and in what proportion of people the cellular immunity and antibody response is maintained after an illness or vaccination. That is, these data are very heterogeneous and indicate that it can be different: someone retains both the antibody and cellular response for more than six months and up to a year, but for someone the level of the immune response can significantly decrease, which makes susceptible, especially to new strains of coronavirus.
If we analyze the publications that are available today, then we must say that the recommendations of the head of the Ministry of Health are justified. And it’s not without reason that the term was named exactly six months, because some part of the population will have a decrease in the immune response just six months later.
Is it possible to find out by tests whether revaccination is needed?
- There is not enough reliable data at this time to reliably recommend at what level of antibodies one should revaccinate. There is a group of civil activists who independently collect statistics in the Telegram channel and ask people who have been tested and know their level of antibodies after illness or vaccination to send them information that they, for example, are sick.
Data, of course, not verified, the degree of their reliability has not been assessed. However, they allow you to think. So, there were data on the disease with an antibody level of about 150 according to the DiaSorin test system. For example, I got sick after vaccination at a level of 76, and my wife fell ill at a level of 175. But she endured it easier than I did. And this only means that with such a level of antibodies, under certain conditions, a vaccinated person can still become infected and get sick.
In the case of his wife, this was a condition for staying in an apartment when total self-isolation and separation were impossible. She was the last to fall ill, after me and the children, that is, under the constant influence of the viral concentration on herself. If it were a different situation, for example, she came to a restaurant with such a level of antibodies, in which there is a sick person, and they were simultaneously present in the same room for some time, with a high degree of probability she would not become infected, because the dose of exposure was not the same , exposure time, etc.
It's hard to predict, but a fact is a fact. There are two conclusions here. First, whatever the level of antibodies, today, in the absence of clear knowledge about the correlation of this level with real protection in different situations, it is necessary to apply infectious safety measures. It will just protect you again. Secondly, the data of the latest published studies indicate a certain expediency of vaccination for people who have had a disease, especially in a mild form, and for those who have been vaccinated six months later.
What vaccine should be given a second time?
- A very difficult question for Russian realities. Abroad, many works are published on the mixed nature of vaccination. And in these studies, a positive effect was demonstrated when the AstraZeneca vector vaccine was given first, and then the mRNA vaccine (Pfizer or Moderna). The result is a sevenfold improvement in performance than if there was only vector vaccination.
Unfortunately, there are no official publications on Sputnik V, which is also a vector vaccine, mostly in the field of theoretical assumptions. But there is an opinion that it is undesirable to use adenovirus vaccines, such as Sputnik V, for revaccination. First of all, this undesirability is associated with the possible inefficiency of revaccination, because the human body can react to the repeated introduction of the same vectors after some time, blocking their work. The adenovirus that "delivers" the vaccine will be attacked by the immune system, and part of the vaccine preparation will be destroyed and will not perform its function.
Therefore, ideally, it would be better to revaccinate with another available vaccine. Of the available vaccines in Russia, this is KoviVac. There are no reliable efficacy data for EpiVacCoron. There are no other options available today. But we have very small production volumes of KoviVac in the country.
Do you also need revaccination after foreign vaccines?
- This is an open question in all countries. In fact, they approach the issue differently. Initially, in order to increase vaccination coverage, one dose was used, and the second dose was delayed by at least 12 weeks in time. Previously it was shown that one dose was enough to protect against the British strain, but at least two doses are needed to protect against the "delta" (Indian strain). Therefore, the first task there is to vaccinate everyone who received the first dose with the second dose as much as possible, so that this is not a waste of time.
They will not revaccinate people now because there are those who are not vaccinated at all. And that's fair to them, in my opinion. It is necessary to give everyone the opportunity to defend themselves, and not just some part of the people. Therefore, task number one is for everyone to receive two doses, number two is for the widest possible coverage of those who have not been sick and have not yet received the vaccine, number three is to vaccinate children from 12 years old.
Like 6 months ago I quit my job to make a game
Before I start, I should point out that I live in a country with a very low cost of living and I'm pretty young, so a lot of what I've done , makes sense to me, but might be "bad advice" for people in other situations (don't do something like that without trying to plan everything carefully, and prepare ahead of time for any problems). However, many other tips can apply to most people making the game! Also, I wasn't making a big RPG, but a side scrolling 2D (story) adventure game, and a link to it can be found below! Anyway, here's what I've done and learned in the last 1 year.
Very long intro
I always wanted to make games, but since the game industry didn't exist in my country before, I decided to do something else. I chose architecture and after a year I realized that I didn't like it. While studying architecture, I fell in love with cinema. I made a lot of short films and music videos in 5 years and was going to go into the film industry after graduating from university. What I did was I worked on a TV show for a few months, and then I realized that I hate the process of making films. But it taught me a lot - I realized that I was happy when I worked indoors, at a desk, preferably in front of a screen, and with (preferably) a small team. Making movies didn't involve anything like that, so it didn't work for me. I still wanted to tell stories and affect people emotionally, but I was no longer sure which medium would be right for me.
So I decided to work on a regular basis 5 days a week for 9 hours at a small architecture firm to take the pressure off and find out what was going on. Again, I have learned a lot. This job was supposed to be temporary, so my next venture could have been much better planned than my failed adventure in filmmaking. I realized that I needed financial freedom so that I could spend most of my time creating something worthwhile for me. Now I have started to study entrepreneurial thinking and start thinking about the product and the industry.
My friend wasn't happy with 9/5 either, so we decided to team up (around October 2016). He offered to make a game (he would be a programmer, and I would do art and history), but I thought that if our goal is financial freedom, then this is too risky. From everything I've heard, video games are a bad idea if you want to make money and be stable. But then I suddenly realized that I have no skills in any other business - I couldn't start selling mattresses or offer some services - I don't know anything about them and it would take me years to learn anything. Video games were actually the best choice for me, because without realizing it, I learned a lot about game design by analyzing a few titles for my own pleasure, and I knew a lot about what was happening in the industry. Making an indie game is much more accessible now than it was in 2010 when I gave up on my dream. Also, my experience with films, music and other art forms, and my need for creative expression meant it was the perfect direction for me. It also allowed me to fulfill a need that emerged when I made films: to emotionally influence people and hopefully change their lives.
We started, but my friend wasn't perfect (besides that, we were in different places and he was taking university exams). For me, this was the purpose of life. I needed to do this so that I could quit my job, which did not touch me at all. We stopped communicating, and after a month of no contact (December 2016), I made the decision to go into the game alone.
- Having an EXTREME dedicated and reliable team or working on your own : It's much better to work on your own than having team members you can't rely on. If they are only partially interested in the game, then they will not be able to work as hard as it may be necessary to create an indie game, especially for those who are looking for short-term benefits. This is obviously a big problem in tiny teams that are mostly friends who come together to do something in their spare time. This is a dead weight that can drag you to the bottom - get rid of it and you will be much more efficient. (However, he passed those exams and got into a good university. He also helps me spread the word about the game, so everything is fine between us).
- There is always a way out : After this, a huge change happened that allowed me to create a game on my own without any programming knowledge. I switched engines from Game Maker to Unity and got a brilliant new tool that allowed me to make a game: Adventure Creator.
I won't accuse you of being skeptical about a program that allows you to do without programming, but it worked for me. I plan to learn programming later (for my next games) but for this game Adventure Creator is perfect.
We see a lot of people in gamedev who want to make a game but don't have a team to work with, and a lot of artists who need programmers. Common sense dictates that an artist can't make a game himself, but if you dig deep, you'll find solutions! There is always a way, and if you really want to make a game, you will make the damn game.
Preparing for retirement
From January 2017 to May 2017, I worked on the game in the evenings and weekends. The plan was to quit my job after I had worked for one year. I saved up and continued my small business selling t-shirts online on Redbubble. I spent most of that time learning about the software and writing the story, as well as developing the game. It was a difficult time - I was very tired after my work and I also had a lot of chores around the house with my flatmate (cooking, cleaning, grocery shopping). I also went through a breakup in November 2016 (around the time this game was being discussed with a friend of mine) - it affected me for many of the following months.
I remember one evening in March 2017 when I suddenly couldn't do anything and just collapsed on the couch. I told my neighbor that I didn't have the energy to even eat dinner and I didn't want to move. That night I did nothing, and fell asleep an hour before the usual time, without supper.
Progress after that day was rather slow, I think it burned out. The general malaise continued for several months after that, and my productivity, motivation, and desire to make the game dropped to an all-time low.
I was still excited about the prospect of being fired from my job and working from home, so that encouraged me. I continued to make tiny progress in the game, and also tried to cope with inner feelings. Over the next few months, I immersed myself in introspection and discovered many problems, faced many of my shortcomings and fears. I read a bunch of good books, found people like Jordan Peterson and Alan Watts, and came out of that period a hundred times stronger and wiser. I also read a lot of posts about it and it inspired me a lot.
On May 31, 2017, I quit my job. Yuhhu! It would be difficult to figure out how to work alone, but I was hoping to manage. Then came June and... I lost all my data when my hard drive failed. I lost everything I worked on with the engine, but even worse, also the whole plot and script. Another stage of depression. I quickly came out of it, and realized that I was given the chance to create everything from scratch and this time to do everything even better. Lesson learned: back up your data!
From August to December 2017, I entered the stream, figured out the processes and got a lot of great results. It was 50% high, 45% trying to force myself to get back to work, and 5% lying in bed wondering if I was doing the right thing (the numbers might be a bit optimistic, but that's okay).
One developer
Here's what I've learned during this time as a full-time developer:
- Recognize and use your strengths
This may be obvious, but it's worth saying. If you're an artist, make a game with good art as a highlight. If you're a good writer, make a game based on the story.
- Get to know yourself and find out why you want to make a game
Game development can get tricky, especially if you work alone and don't earn anything while the rest of your friends move forward. You may feel that you are falling behind, and these thoughts are a feast for your fears. (Also, don't compare your life to someone else's. Just...don't do it.) The remedy for this is self-understanding. Do you want to make games because you like games? Or do you want to make games because you're a creative person who likes to spend hours working on projects and you also love games? Video games are creative, but like all creative work, they can be a painstaking, frustrating, and demotivating medium at times. And yet, for any artist, the worst thing is not to be creative. Understand yourself and then making games can be a great option.
- Don't make primitive art if possible
This is something I learned while working on my game, but this may not apply to all games. In the beginning, my characters were represented by white round sprites, and the levels were quickly drawn with lines and rectangles. The more I worked on my game, the more it bothered me. Then I made nice graphics for the characters, worked on the colors and added some animation.
- Your social life is likely to suffer
I think this is true for those who work on their own. This can lead to loneliness, but for me it turned out to be less of a problem than I expected. I tried to keep things under control by meeting with my friends once a week and it seems to have worked. If possible, I would certainly like to work with a great team next time to beat loneliness.
- Passive income will save your life
Especially if you are planning to quit your job! I think it's much safer and smarter to have some source of income that brings you money each month, rather than living off savings. This not only ensures that you don't spend all of your savings, but also helps you feel good about yourself. “I don’t even have a job, what am I doing with my life?”: These attacks happen often. Selling items on Redbubble has been my source of income.
- Marketing is hard
It's hard to talk about your game. I am still trying to figure it out. Wish me good luck.
- Many of the fears that hold you back were never really real
I was worried about upcoming questions about what I'm doing with my life. Surprisingly, most people supported my decision (even my family and the elderly).
- You may find an unusual way to work
In the beginning, I tried a lot of good practices—scheduling my classes daily, working in the mornings, on the weekends, mailing myself letters every day about what I had done. I eventually realized that none of this worked. Now I get up and don't start working until 10:30 in the morning. It's simple: I check the plan and start working. I stop to eat, go to the gym and relax. I found that I work best from 9 pm to 12 am, so I don't force myself to stop at night. So the way you work may be different from what is usually suggested. Try to listen to what your body and mind are saying in terms of productivity and try to follow this rule.
- Sometimes there will be VERY good days
I had many days that, in principle, can be called paradise. Those days are full of energy, meaning and pleasure from what you have done. It is for this reason that many of us have chosen to play games. You are in "flow" and all you feel is euphoria. I found myself smiling for no reason on some of those days. This state occurs more often when the task you are doing and your ability to cope with it are in perfect balance. Check out Mihaly Csikszentmihalyi's book The Flow to learn more about this phenomenon (it's a great, life-changing book, by the way).
- There will be many shitty, meaningless days
And that's okay. Heaven and hell can exist in parallel in your life, it would be naive to expect that it will be good all the time! Get through these difficult times. For a few days, about once a week or two, I just don't have the energy or enthusiasm to work on my game. I start the day trying to work, but find that nothing is happening. Then I spend some time lying on the bed, doing other things or doing nothing, and I start to feel even worse. However, this is part of the process - it's good to know why this happens.
- Procrastination happens when you don't plan your day well
I noticed that most of the days when I lacked motivation happened because I didn't plan what exactly I was supposed to work on that day. It turned out to be an indefinite task that demotivated me.
- Return to work
There are two things that help me get back to work: one is watching videos related to games, the other is commenting or analyzing why someone thinks the game is great, or how it changed the industry, and so on. Or even how the game was "created". It motivates me a lot and helps me to work on the game. Another thing that is probably the cleanest solution to all of this is to just get back to work.
If I can figure out what I have to work on and get myself through the painful first few minutes, I can pick up the momentum. Then I often realize that the only thing that kept me from working was me and the assumption that "I can't work today." Of course, if you continue to feel terrible despite this, you may really need a break. It rarely happens, but if it does, I take it easy for the rest of the day and don't work if I don't feel like it. This condition usually goes away after a day or so. Also, here's a great video that I come back to when I'm thinking about quitting a job: Go all the way - Charles Bukowski.
- Find a balance between procrastination and burnout
Too much work leads to burnout, too little work leads to depression. Burnout also led to the fact that I could not work, so I fell into depression. Add to that the previously mentioned remarks about social life, lack of relationships and insecure income - there were many reasons why depression hit me.
So keep your balance. Try to have other things in your life, but don't get too slacked off because performance is usually driven by momentum.
- The most important thing is to take small daily steps over long periods of time
This is what allowed me to do a great job. Just keep working and try to make tiny progress if you don't enjoy working. All this develops over time into a large project. It may be more appropriate for lone developers facing a mountain of work, and it has certainly enabled me to succeed. Small daily steps over long periods of time.
- Is it worth it?
Only you can answer this question yourself. I'm not sure that all this sounds optimistic and one might ask: “Why go through all this? For what?". For me, this is much more significant than the alternatives. It is very hard for me to work only for money, earn and survive if I do not believe in my work. I understand that I was lucky to be a young man who was financially supported by my parents, I am not burdened by any loans or debts - and if the situation holds someone back, then I respect that.
Compare chasing a dream (and, of course, the sacrifices that must be made: being poor for years, losing social position, fearing failure) and the safer, more stable option of working in a job you don't like. Both options have pain and hard times, but one of them at least sometimes gives a feeling of joy and fulfillment. I already worked where I only earned money, but this life had no purpose, no meaning. If you can save the day job you love and make a game in your spare time, then that's great, and maybe I envy you ;) But it didn't work out that way for me. Understand your situation, be logical and practical when necessary, but don't follow someone else's path.
Another interesting thing I've noticed is that if you really enjoy the process of developing your work, sacrifice and hardship won't hurt much.